If you hold to the notion that a short game can only be a demo, and you refuse to pay for something that "should" be free, you've got a long time to wait before the "full" game is released, likely in late 2015, or even early 2016.Įven if you manage to hold out and ignore Ground Zeroes for that long, there's no guarantee The Phantom Pain will contain the same content found in Ground Zeroes. This limitation is no doubt the reason for the "demo" branding by some, but Ground Zeroes is a stand-alone product. However, I will argue that because Ground Zeroes offers key plot points that lead into the Phantom Pain, it truly is a prologue game, unlike the Bravely Default demo.įor each of Ground Zeroes' missions, you're given the entirety of Camp Omega to accomplish your goal, but that is the sole environment in the game. It also contains content that can't be found in the "main" game, The Phantom Pain.
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Metal Gear Solid V: Ground Zeroes can also be played for 10 or more hours. Despite its length, the demo revealed very little about the main game's overall plot. It wasn't short either, keeping many people engaged for 10 or more hours. Sometimes game demos break these rules Bravely Default's recent demo for the 3DS offered curious players distinct content that's separate from the final product. Typically, they're slices cut from the main game that offer a glimpse at the setting and plot, while giving you a chance to explore the core mechanics that will drive the gameplay experience. Packaged copies of Ground Zeroes are $30, but a digital version can be downloaded for only $20.ĭemos come in different forms. Rumor: Ground Zeroes is a glorified $30 demo. It wasn't until the Game Developers Conference the following March that Kojima revealed that he was behind The Phantom Pain and that it, together with Ground Zeroes, would make up Metal Gear Solid V. The Metal Gear Solid V portion of the title was hidden in the negative space of the logo, and we were told that it was being developed by a new Swedish studio, Moby Dick Studios. In typical Kojima form, he announced the other piece of the Metal Gear Solid V puzzle as simply The Phantom Pain, but did so under the guise of bandaged developer Joakim Mogren. Then, Kojima stayed silent about Metal Gear until the VGAs in December of 2012. It began with the announcement of Metal Gear Solid: Ground Zeroes at an event celebrating the series' 25th anniversary in late August 2012. Kojima took a similar convoluted approach to the reveal of Metal Gear Solid V.
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Nearly everything and everyone has multiple aliases, key comrades betray allegiances, and subsequent games crisscross between decades while also featuring leading characters with nearly identical names and faces a reference to a character named Snake may refer to one of four people: Naked Snake, Solid Snake, Solidus Snake, or Liquid Snake.
#Metal gear solid 5 a quiet exit series
Whether Metal Gear creator Hideo Kojima likes it or not, his legendary stealth series is complicated.
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After spending over eight hours with the game, seeing the majority of its content, I'm going to take this opportunity to debunk, and verify, some of the rumors about the latest Metal Gear game. It's two weeks before the release of Ground Zeroes, and there's still a lot of misinformation floating about.